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rpg游戏开头动画的制作

2025-01-03 13:49:36 编辑:join 浏览量:569

rpg游戏开头动画的制作

用RPG Maker XP制作rpg游戏开头动画

准备好游戏的开头动画视频,打开RPG Maker XP软件。点击文件,新建工程,输入信息。

点击脚本编辑器,插入一个空白脚本,命名为movieplayer,输入脚本(可直接复制粘贴):

#==============================================================================

# ☆★☆ AVI播放器 ☆★☆

#------------------------------------------------------------------------------

# - FantasyDR

# - 2006.3.12

#------------------------------------------------------------------------------

# MSN: FantasyDR_SJL@hotmail.com

#------------------------------------------------------------------------------

# Note:

#

# 1.在下方 PROJECT_NAME = 后面填写你的游戏工程名.

#

# 2.在游戏中,调用脚本事件播放你的视频文件,如果一行写不下可以在逗号后换行.

#

# $MP.play(movie_name, movie_length,

# skip, fullscr,

# x, y, width, height, loop)

#

# 参数说明:

#

# movie_name : 视频文件名(*.avi),必须

# movie_length : 电影时间,单位是秒,必须

# skip : 是否可以按A键跳过,true/false,默认是true

# fullscr : 是否强制为全屏幕播放,true/false,默认是false

# x,y : 视频播放的左上角坐标,默认是0,0

# width,height : 视频的宽度,可以任意.默认是640,480

# loop : 循环播放,true/false,默认是true

#

# 例如播放logo.avi,时间13秒,禁止跳过,强制全屏,范围(是0,0)-(640,480),循环播放

# $MP.play("logo.avi",13,false,true)

#==============================================================================

# ★★★请先这里填写游戏的工程名★★★

PROJECT_NAME = "Project2"

#==============================================================================

# ■ Win32API

#------------------------------------------------------------------------------

#  需要用到的API

#==============================================================================

# 切换到全屏延时

SWITCH_DELAY = 0.1

# API使用的一些常数

WS_EX_TOPMOST = 0x8

WS_EX_TOOLWINDOW= 0x80

WS_VISIBLE = 0x10000000

WS_POPUP = 0x80000000

GWL_HINSTANCE = (-6)

WM_CLOSE = 0x10

WS_CHILD = 0x40000000

WS_NONE = 0x16000000

CP_ACP = 0

CP_UTF8 = 65001

# 字符编码转换API

$MP_m2w = Win32API.new('kernel32', 'MultiByteToWideChar', '%w(i,l,p,i,p,i)', 'i')

$MP_w2m = Win32API.new('kernel32', 'WideCharToMultiByte', '%w(i,l,p,i,p,i,p,p)', 'i')

# 按键API

$MP_keybd = Win32API.new('user32', 'keybd_event', '%w(i,i,l,l)', 'v')

# 视频播放API

$MP_mciSendString = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V')

# 锁定窗口

# hWnd,ifEnable

$MP_EnableWindow = Win32API.new('user32','EnableWindow','%w(l,l)','L')

# 激活窗口

# hWnd

$MP_SetActiveWindow = Win32API.new('user32','SetActiveWindow','%w(l)','L')

# 当前活动窗口

$MP_GetActiveWindow = Win32API.new('user32','GetActiveWindow','%w()','L')

# hWnd,wMsg,wParam,lParam

$MP_PostMessage = Win32API.new('user32','PostMessage','%w(l,l,l,p)','L')

# 获取当前窗口句柄

$MP_FindWindowEX = Win32API.new('user32','FindWindowEx','%w(l,l,p,p)','L')

# 获取屏幕坐标

$MP_ClientToScreen = Win32API.new("user32", "ClientToScreen", 'ip', 'i')

# 获取hInt

$MP_GetWindowLong= Win32API.new('user32','GetWindowLong','%w(l,l)','L')

# 获取类名

# hWnd,lpClassName,maxCount

$MP_GetClassName= Win32API.new('user32','GetClassName','%w(l,p,l)','L')

# 建立窗体

# ExStyle,ClassName,WindowName,

# style,x,y,width,height

# 0,0,hInstance,0

$MP_CreateWindowEX = Win32API.new('user32','CreateWindowEx','%w(l,p,p,l,l,l,l,l,l,l,l,p)','L')

#==============================================================================

# ■ MoviePlayer

#------------------------------------------------------------------------------

#  处理视频播放画面的类。

#==============================================================================

class MoviePlayer

#--------------------------------------------------------------------------

# ● 初始化

# project_name : 工程名称

#--------------------------------------------------------------------------

def initialize(project_name = PROJECT_NAME)

@sys_timer=SystemTimer.new()

buffer = "\0\0" * project_name.size

@project_name = "\0" * project_name.size

$MP_m2w.call(CP_UTF8, 0, project_name, -1, buffer, project_name.size)

$MP_w2m.call(CP_ACP,0,buffer,-1,@project_name,project_name.size,0,0)

@hWnd = $MP_FindWindowEX.call(0,0,nil,@project_name)

@hInt = $MP_GetWindowLong.call(@hWnd,GWL_HINSTANCE)

@class_name = " " * 256

$MP_GetClassName.call(@hWnd,@class_name,256)

end

#--------------------------------------------------------------------------

# ● 是否已经全屏幕

#--------------------------------------------------------------------------

def is_full?

# 播放起始坐标

point = [0, 0].pack('ll')

if $MP_ClientToScreen.call(@hWnd, point) == 0

return false

end

x, y = point.unpack('ll')

if x == 0 and y == 0

return true

else

return false

end

end

#--------------------------------------------------------------------------

# ● 切换全屏

#--------------------------------------------------------------------------

def switch_full

$MP_keybd.call (0xA4, 0, 0, 0)

$MP_keybd.call (13, 0, 0, 0)

$MP_keybd.call (13, 0, 2, 0)

$MP_keybd.call (0xA4, 0, 2, 0)

sleep(SWITCH_DELAY)

for i in 1..3

Graphics.update

end

end

#--------------------------------------------------------------------------

# ● 播放电影

# movie_name : 视频文件名(*.avi)

# movie_length : 电影时间,单位是秒

# skip : 是否可以按键跳过

# fullscr : 是否强制为全屏幕播放

# x,y,width,height: 播放的位置以及宽度

# loop : 循环播放

#--------------------------------------------------------------------------

def play(movie_name,movie_length,

skip = true,fullscr = false,

x = 0,y = 0,width = 640,height = 480,loop = true)

# 数据不合法则退出

return true if movie_name == nil or movie_length <= 0

# 文件不存在

return true unless FileTest.exist?(movie_name)

# 窗口宽度

width -= (x + width)- 640 if (x + width) > 640

height -= (y + height)- 480 if (y + height) > 480

if fullscr and !is_full?

self.switch_full

end

fullscr = self.is_full?

# 播放起始坐标

point = [x, y].pack('ll')

if $MP_ClientToScreen.call(@hWnd, point) == 0

return true

end

x, y = point.unpack('ll')

return true if (x + width) < 0 or (y+height) < 0

if fullscr

wnd = $MP_CreateWindowEX.call(WS_EX_TOPMOST,@class_name,@project_name,

WS_VISIBLE | WS_POPUP,x,y,width,height,

0,0,@hInt,0)

else

wnd = $MP_CreateWindowEX.call(WS_EX_TOOLWINDOW,@class_name,@project_name,

WS_VISIBLE | WS_POPUP,x,y,width,height,

0,0,@hInt,0)

end

# 窗体建立失败

return true if wnd == 0

# 屏蔽原窗体

$MP_EnableWindow.call(@hWnd,0)

$MP_mciSendString.call("open \"" + movie_name + "\"" +

" alias FILE style 1073741824 parent " +\

wnd.to_s,0,0,0)

if loop

$MP_mciSendString.call("play FILE repeat window",0,0,0)

else

$MP_mciSendString.call("play FILE window",0,0,0)

end

@sys_timer.clear()

step = 0.1

begin

loop do

# 如果在窗口模式

unless fullscr

# 变成全屏

if self.is_full?

break

else

Graphics.update

end

end

#sleep(step)

if skip

Input.update

break if Input.trigger?(Input::A)

end

if @sys_timer.now_s >= movie_length

break

end

if $MP_GetActiveWindow.call() != wnd

$MP_SetActiveWindow.call(wnd)

end

end

Graphics.update

# 关闭当前窗体

$MP_PostMessage.call(wnd,WM_CLOSE,0,0)

$MP_mciSendString.call("close FILE",0,0,0)

$MP_EnableWindow.call(@hWnd,1)

$MP_SetActiveWindow.call(@hWnd)

return true

rescue Hangup

retry

end

end

end

$MP = MoviePlayer.new

点击脚本编辑器,插入一个空白脚本,命名为SystemTimer,输入脚本(可直接复制粘贴):

# ------------------------------------------------------------------------

# 高精度计时器 by FantasyDR

# ------------------------------------------------------------------------

# E-mail: fnd@163.net

# ------------------------------------------------------------------------

# 2005.10.18

# ------------------------------------------------------------------------

# 该类已经被定义为全局变量 $sys_timer

# 如果只需要精确到毫秒,请设置初始化参数为true

# decimal属性设置返回时间值的小数位数。

# ------------------------------------------------------------------------

# 下面是一些有用的方法列表,调用时写:$sys_timer.方法名

# 例如 $sys_timer.clear()

# ------------------------------------------------------------------------

# clear() :计时器清零

# now() :获取当前经过的时间,单位毫秒

# now_s() :获取当前经过的时间,单位秒

# ------------------------------------------------------------------------

class SystemTimer

attr_accessor:decimal #小数位数设定,默认为3

def initialize(use_GetTime=false)

# 初始化,根据系统选择不同精度计时器

@qpFrequency = Win32API.new("kernel32","QueryPerformanceFrequency",'p','L')

@qpCounter = Win32API.new("kernel32","QueryPerformanceCounter",'p','L')

@tGetTime = Win32API.new("winmm","timeGetTime",'','L')

@decimal=3

@perf_cnt=" " * 8

@time_start=" " * 8

@time_now=" " * 8

result = @qpFrequency.call(@perf_cnt)

if use_GetTime

result = 0

end

if result!=0

@perf_flag=true

else

@perf_flag=false

@perf_cnt=[1000,0].pack('LL')

end

#设置时间比例因数

@time_scale=@perf_cnt.unpack('LL')

@time_scale /= 1000.0

@time_scale /= 1000.0

#起始时间清零

self.clear()

end

#-=====================-#

# 计时器清零

#-=====================-#

def clear()

if @perf_flag

@qpCounter.call(@time_start)

else

@time_start=[@tGetTime.call(),0].pack('LL')

end

end

#-==============================-#

# 获取当前经过的时间,单位毫秒

#-==============================-#

def now()

now_time = 0.0e1

now_time += self.timer() - self.start()

now_time /= self.scale()

return self.debug(now_time)

end

#-==============================-#

# 获取当前经过的时间,单位秒

#-==============================-#

def now_s()

now_time = 0.0e1

now_time += self.timer() - self.start()

now_time /= (self.scale()*1000)

return self.debug(now_time)

end

#-==============================-#

# 帧错...

#-==============================-#

def debug(now_time)

if @decimal>0

now_time = (now_time * (10**@decimal)).floor/(10.0**@decimal)

else

now_time = now_time.floor

end

return now_time

#以下用于debug模式

if now_time < 0

p "Timer Wrong!! Clear...",now_time,\

@perf_flag,@qpCounter,@tGetTime,

@time_now.unpack('LL'),@time_now.unpack('LL'),

@time_start.unpack('LL'),@time_start.unpack('LL')

self.clear()

return 0.0

else

return now_time

end

end

#-=====================-#

# 获取时间比例因数

#-=====================-#

def scale()

return @time_scale+\

@time_scale*0xffffffff

end

#-=====================-#

# 获取起始滴答数

#-=====================-#

def start()

return @time_start.unpack('LL')+\

@time_start.unpack('LL')*0xffffffff

end

#-=====================-#

# 获取当前的嘀哒数

#-=====================-#

def timer()

if @perf_flag

@qpCounter.call(@time_now)

else

@time_now=[@tGetTime.call(),0].pack('LL')

end

return @time_now.unpack('LL')+\

@time_now.unpack('LL')*0xffffffff

end

end

#-------------------------------------#

# 初始化自身成一个全局变量

#-------------------------------------#

$sys_timer=SystemTimer.new()

#-------------------------------------#

然后,在左下角,点击鼠标右键,选择新建地图,地图选图中的,然后确定。按图中,点击顺序,将画面涂黑。点击“事件”命令,在图中任意位置点鼠标右键,选“新建事件”。在图中位置点击鼠标右键,选插入。在跳出的对话框中翻到“3”中的“脚本”命令。输入“$MP.play("op.wmv",16,true) ”,确定。勾选“自动执行”。

在图中任意位置点鼠标右键,选“设置猪脚初期位置”。将开头动画视频文件放在软件的子目录中。点击“游戏测试”,进入游戏,开始播放开头动画。

标签:rpg,动画,开头

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